![]() They said they're going to be running a Kickstarter hopefully this month, I will let you know when it's up as this seems like a game well worth supporting. ![]() Customizable playstyle based on which items player obtains and equips.Complex trading system to obtain optional items.Players will engage with heavily tactical, real-time combat, and experience taxing lateral-thinking puzzles Visit the Store Page Most popular community and official content for the past week. Puzzles built around observation, item use, and sequential logic Hazelnut Bastille is a topdown, Zelda-like ARPG, crafted in a 16bit character it features action-adventure style gameplay.Highly challenging combat sequences with a high skill ceiling.Intense, brutal bosses which require learning and observation.Enemy design invoking original standards of 16-bit era.Classic 8-way and 4-way navigation modes for gameplay.8-voice Chiptune and lofi sample soundtrack.Classic open-world Overworld and Dungeon format.It terms of features, here's what they're saying it will have: Our presentation is obsessively focused on fidelity to our source era, featuring classic 4:3 aspect, pixel-perfect animation and environment style, and a rocking chiptune and sample soundtrack based on the techniques and hardware of the SNES. Players will experience an engaging character-driven narrative, featuring a sprawling overworld embedded with dungeons focused on challenging combat, and puzzles built around sequential logic and clever item use. Hazelnut Bastille is a precedent-driven, pixel art topdown adventure, referencing its design sensibility and mechanics foundation from the 90's classics. Hazelnut Bastille is a topdown, Zelda-inspired adventure game with metroidvania elements. YouTube videos require cookies, you must accept their cookies to view.
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